finam the linguist

The two locked chests at 4 can be burgled for a total of 137 copper pieces, a Silver Bracelet and a Silver Earring. Unfulfilled-Desire’s drawer can be looted for 34 copper pieces. Some of the Warriors-in-training will tell you that the trainer, Qui-Sai, isn’t here at the moment. Unless of course you have already convinced him to return as described above under 8. If you wish to join the Sensates, Splinter is the man you need to speak to. You can either join the Sensates for real, or you can convince Splinter that you are already a Sensate.

Finam’s Book

Instead ask whether he’s simply there to be surly with passers by to learn that he’s a veteran “scout”. Ask him whether he can train you and, if you have 14 Wisdom, you can persuade him to return to his teaching post in the Civic Festhall. Go to the Warehouse and give Conall the password you just learned. This opens up his shop which has the benefit of buying and selling goods at their face value rather than at a markup. I would recommend the Stinger Earring and maybe the Scroll of Cloudkill. He needs a costume for a fancy dress party but has been barred from the shop.

finam the linguist

Clerk’s Ward

The woman at the desk will tell you that you already have a room. Go inside the room reserved for your party and get the “Dodecahedron” item from the closet. You will regain a xcritical rezension memory of Ravel along with 300 XP.

How to Find Ravel’s Maze in Planescape Torment

Ask her to describe herself and suggest that she might be a fiend to learn that her glance turns living things to stone. Ask whether she took Vivian’s scent and she’ll suggest that the culprit might be the same person who took her veil. She says that she is being sold into slavery for a crime that she did not commit. You will gain Law points if you tell her that only the law can help here and the usual modest Evil boost if you offer to help her for a price. Exhaust her conversation options to learn that the lender was Byron Pikit.

The Sensate Guides at 2 can unlock the sensory stones for you. There are 20 sensations that you can experience. Each of the 14 ordinary sensations will give you xcritical cheating 750 XP and each of the 6 more elaborate sensations will give you 1,500 XP. Speak to any of the guides and choose an experience, then follow the guide’s directions to the right sensory stone. Leave the Festhall and go the home of Finam the linguist and ask him to translate the writing inside the Dodecahedron. After he states that he cannot, use “Stories-Bones-Tell” special skill that The Nameless One has on the ashes of Finam’s father.

Sebastion will tell you that Dimtree’s plight is part of a contract that he cannot back out of. Understand his dilemma for Law points or fail to give a rat’s arse for Chaos points. Read the book for 4000XP, return to Dimtree and speak the words that Sebastion taught you for another 4000XP.

  1. You need to do these things, so start by talking to Splinter, the huge man standing near the entrance from Clerk’s Ward.
  2. After some tentative attempts, she will really let fly, xcriticalg you 5000XP.
  3. After finding the Dodecahedron in the Civic Festhall, you need to speak to him to learn the language of the Dodecahedron.
  4. Apologise and give him the Chocolate Quasit you bought earlier for 8000XP.
  5. Ask him what he does here and ask whether he can train you.
  6. There’s a slave auction being held nearby so you may want to poke your nose in.

Furthermore, you will learn that there has been a fire here recently and that several old legacies were burned. The arsonist was never caught but you have probably already guessed it was one of your own earlier incarnations. Speak to him to learn that he is the father of Deionarra, the ghost you met in the Mortuary. Tell him of this, and that you believe you were the man she was traveling with, then promise him to let him know if you learn what happened to his daughter. Aelwyn at 21 is the woman Nemelle at 12 is looking for.

Ignore the locked containers in Lothar’s study because they simply contain worthless skulls. Instead, examine the couch in the middle of the room to reveal stairs leading down to the catacombs below. Before taking care of Grosuk, we want to get Morte back. Near the southeast entrance to the Market is a man called Giltspur.

Make a note of another Gith wandering around called Yi’minn. Morte claims to be unable to get down from the shelf. After you’ve spoken to him the master of the house, Lothar, will step through a portal. Be polite in asking for Morte back and Lothar will offer to exchange him for a greater skull.